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Anime Defenders Script Review

def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0) Anime Defenders Script

# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5 def draw_text(text, font_size, color, x, y): font = pygame

# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy) y): font = pygame.font.SysFont('Arial'

# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size))

class Bullet: def __init__(self, x, y): self.pos = [x, y]