Bunny Glamazon -
Bunny Glamazon’s presence was narrative-driven. Every outfit told a short story: a neon corset over a flowing tulle skirt read like a love letter to the 1980s, rephrased in a future tense; a metallic jumpsuit paired with fingerless gloves translated combat into courtship. Accessories were punctuation—chain chokers that read like declarations, oversized sunglasses that hid and revealed with mathematical precision, and a clutch that could double as a prop or a manifesto.
In the final analysis, Bunny Glamazon was less a persona than a practice. She taught that style can be strategy, that spectacle can house substance, and that the best performances are generous enough to leave room for others to step into the light. Whether spotted at a subway station wearing a feathered cape or headlining a sold-out theater, she remained an active invitation: embellish boldly, live loudly, and never apologize for shining. bunny glamazon
She understood the politics of visibility. In a culture that often flattens difference, Bunny Glamazon insisted on curated complexity. Her costume choices were statements about identity’s elasticity: sometimes playful, sometimes fierce, always elective. She championed voices from the margins, offering platforms to creators whose brilliance had been previously trimmed by gatekeepers. Her runway was inclusive by intention, a deliberate dismantling of rigid standards dressed as pageantry. Bunny Glamazon’s presence was narrative-driven
She moved as if choreography and improvisation had secret meetings. On stage, she owned pauses the way others owned lyrics; offstage, she curated an air of plausible myth, dropping only what the legend needed to keep intrigue alive. Her laughter was a propulsive sound that made people lean forward; her silences were editorial, trimming conversations to their most interesting lines. In the final analysis, Bunny Glamazon was less
Her look was a study in contradictions. The classic rabbit ears — exaggerated, arching like modernist sculpture — balanced a tailored blazer that suggested boardroom authority and late-night mischief in equal measure. Makeup was architecture: a bold, graphic liner extended into a promise; cheekbones were carved with the precision of a master jeweler; lips, the color of ripe secrecy, invited both conversation and conspiracy. Fur, where she wore it, was ethical and coyly faux; texture and silhouette served the larger purpose of performance over possession.
Bunny Glamazon’s world was as much about community as it was spectacle. She surrounded herself with collaborators: designers who loved exaggerated shapes, makeup artists who treated faces like urban maps, musicians who composed in beats and glances. Together, they staged moments that felt like tiny revolutions—pop-up performances in unexpected places, photo shoots that blurred the line between fashion and cultural critique, and charity galas where costume became costume and cause merged with celebration.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.