Fe Parkour Script -

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;

void TryWallJump() if (isWalled) WallJump(); fe parkour script

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; while (elapsedTime &lt; duration) transform

void Start() rb = GetComponent<Rigidbody>(); while (elapsedTime &lt