while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;
void TryWallJump() if (isWalled) WallJump(); fe parkour script
private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; while (elapsedTime < duration) transform
void Start() rb = GetComponent<Rigidbody>(); while (elapsedTime <