Hands On Projects For The Linux Graphics Subsystem -
To start, we need to choose a user-space graphics library, such as Mesa or X.org.
Next, we will write the graphics driver code, which consists of several functions that implement the kernel-mode graphics driver API. We will use the Linux kernel's module API to load and unload our driver. Hands On Projects For The Linux Graphics Subsystem
Next, we will write the graphics application code, which uses the graphics library to render graphics. To start, we need to choose a user-space
Let me know if there is any other way I can assist you! such as Mesa or X.org. Next
static struct fb_info *simple_driver_probe(struct platform_device *pdev)