Java Snake Xenzia Game . Jar . 128x160 . ✯ 〈RECOMMENDED〉
private void move() for (int i = snakeLength; i > 0; i--) x[i] = x[i - 1]; y[i] = y[i - 1]; switch (direction) case 'U' -> y[0] -= 5; case 'D' -> y[0] += 5; case 'L' -> x[0] -= 5; case 'R' -> x[0] += 5;
public SnakeGame() setBackground(Color.BLACK); setPreferredSize(new Dimension(128, 160)); setFocusable(true); requestFocus(); addKeyListener(this); Java Snake Xenzia Game . Jar . 128x160 .
private void checkCollisions() y[0] < 0
@Override protected void paintComponent(Graphics g) super.paintComponent(g); g.setColor(Color.WHITE); g.fillRect(foodX, foodY, 5, 5); for (int i = 0; i < snakeLength; i++) g.fillRect(x[i], y[i], 5, 5); private void move() for (int i = snakeLength;
@Override public void keyPressed(KeyEvent e) switch (e.getKeyCode()) case KeyEvent.VK_UP -> if (direction != 'D') direction = 'U'; case KeyEvent.VK_DOWN -> if (direction != 'U') direction = 'D'; case KeyEvent.VK_LEFT -> if (direction != 'R') direction = 'L'; case KeyEvent.VK_RIGHT -> if (direction != 'L') direction = 'R'; i--) x[i] = x[i - 1]