Park After Dark V025a By: Sid Gaming Fix
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);
void ScanSurroundings() { // Raycast or overlap sphere to detect player or suspicious activity // ... } } This example provides a basic guard patrol script, which can be expanded upon and integrated with the game's existing mechanics. park after dark v025a by sid gaming fix
// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f; void Update() { // Patrol logic if (patrolPoints
if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } } 0) { Transform target = patrolPoints[currentPatrolPoint]
"Improved Nighttime Security Patrols"
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;
private int currentPatrolPoint = 0; private float nextScanTime;